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[Video Games] The Rise and Fall and Rise Again and Fall Again of Lab Zero Games

The last drama post I did about Kuma Miko seemed to have gotten some praise, but some wished to see a Hobby Drama post that had consequences outside “people got angry over it”. So without any further delay, here’s a story about a studio that’s close to my heart, one that I’ve backed twice and seen die twice.
Note: This is a fairly lengthy drama, so forgive me if I’m not able to provide all of my sources. Most of the front half of this comes from this video, which chronicles the first half of Lab Zero entirely in Russian.
From Ahad to Mike Z
Let’s start in the beginning. Alex Ahad is a freelance illustrator who, in between other work, had created character designs for a prospective fighting game. Mike Zaimont is a professional fighting game player best known for games like BlazBlue and Marvel Vs. Capcom, but since 1999 had been coding a custom engine in his free time, which he hoped could be used for a fighting game. The two met in 2008, and the two quickly realized that with each other’s help, their dream could come true. In 2010, the two joined the newly developed game studio Reverge Labs. Joining their team was Mariel “Kinuko” Cartwright, a friend of Ahad’s and daughter of a Disney animator who helped animate games such as Scott Pilgrim vs. The World and Shantae; Peter Bartholow, who acted as CEO of Reverge as well as their PR arm; and an assortment of other animators and designers. Their goal: a fighting game in the style of Marvel vs. Capcom 2 with hand-drawn animation that they called Skullgirls.
After obtaining publishers in Autumn Games and Konami (at the time of development the Microsoft required indie devs to have a retail publisher in order to bring their games to Xbox Live Arcade), the team got to work on Skullgirls. Initial impressions were favorful - people liked Ahad’s unique character designs, the fluid animation, and the solid engine Mike Z built - but upon release, there were some concerns. The time and money needed to develop each character meant a starting roster of only eight characters, a far cry from other fighting games (the original MvC had 15 characters in 1998), and due to the team trying to get the game out, there was no in-game move list. Some were also concerned that the cast, consisting entirely of women, was too fanservice-filled, although Bartholow said that the characters were just attractive women who could fight as opposed to characters using their sexuality in battle (Ahad said that sex wasn’t his main focus, he just wanted to have monster girls fight each other). The team at Reverge Labs stressed that they would continue to update the game, with plans to add DLC if the game sold well enough. Good thing nothing could go wro-
Everything goes wrong
Alongside publishing Skullgirls, Autumn Games and Konami had previously published a karaoke game called Def Jam RapStar. Unfortunately, around March 2012, the time Skullgirls released, both parties were at the end of several lawsuits made against them - one argued that Autumn and Konami did not get the rights to some of the songs used in the game, while another claimed that the game was funded with a bank loan which Autumn Games was unable to pay back. The result of these costly lawsuits was that Autumn was unable to pay Reverge the money made from Skullgirls - this led to the entire Reverge team being laid off around July, and the future of the game in the air.
And so, the team decided on a whim to reconvene as a new development studio, Lab Zero Games. At a fundraiser for breast cancer research which included a fighting game tournament, Mike Z revealed the first DLC fighter and promised that new information about her and the team would be posted soon. This would turn out to be an Indiegogo fundraising campaign that asked for $150,000 to develop the first DLC fighter, with more characters promised if people backed enough.
In the end, $829,829 was raised in the campaign, enough to fund five DLC characters, a bevy of stages and voice packs, and other features. It was quickly becoming a cult classic.
The Skullgirls Curse
And so work on Skullgirls DLC was underway. However, a variety of events happened to befall Lab Zero during development, some causing controversy and others just annoying the team. Some dubbed this “The Skullgirls Curse”. So let’s go over some of them:
So as you can see, Skullgirls had a menagerie of problems and issues during its dev time. However, their Skullgirls curse seemed to have faded away, as they had a new game in store.
If I was Indivisible
Indivisible was a new project of Lab Zero, announced in 2015 as Skullgirls DLC production was nearing an end. Billed as a platformer RPG similar to games like Valkyrie Profile, it would tell the story of Ajna, a young girl whose town is stricken by tragedy and she finds out that she’s a portion of the god of creation, who has grown discontent with the world and wishes to remake it anew. Its Indiegogo campaign focused on Incarnations, party members who came from a variety of cultures, religions, and demographics not usually represented in popular culture. And as you can see by the fact that it got over two million dollars in funding, people were excited to see what Lab Zero could do. They even got enough funding to get Studio Trigger, of anime fame, to create the opening for the game.
Of course, it wouldn’t be Lab Zero without the occasional issue here and there. As shown above, some Incarnations were changed or scrapped during development, which irked some who backed because of that character specifically (not naming any names, but look in the incarnation list and see if you notice any). Backer characters were included again, and although there were more places to add them so they didn’t look out of place, you still had the occasional few that did. Critics liked the art and presentation of the game, but disliked some gameplay issues: the second half of the game became a cakewalk once you progressed far enough, it was a bit of a pain to go from one end of the map to another, especially for side quests, and a bunch of party members simply weren’t complete. Most egregiously of all, the Nintendo Switch version of the game was ported by a different company and released before Lab Zero was even aware of it - which forced them to scramble again to patch it up so it was on par with other consoles.
Still, it was a better situation they were in than when Skullgirls started. They had a legit publisher in 505 Games, people were satisfied with the base game, and Mike Z mentioned how the base game would continue to be refined with gameplay changes, small additions, and guest incarnations from other indie games. NBC even announced that Indivisible would be adapted into a television program for their Peacock streaming service. Things were looking up for Lab Zero.
Everything goes wrong... AGAIN
During the production of Indivisible, Alex Ahad was let go by Lab Zero. Not much is mentioned about it except that he was growing increasingly hostile, making it difficult to work with him, and his art was not meeting the standards for the game. He left, tried to sue Lab Zero, and eventually agreed to a sizable settlement. Mariel became the lead artistic director in his stead, and the art team had to be rearranged to compensate.
Now, as Lab Zero was preparing to transition from being employee-owned, Mike Z was made the temporary head of the studio. In June of 2020, Mike Z did an “I can’t breathe” joke during a Skullgirls livestream just days after George Floyd’s death - he later apologized for this, claiming he was trying to bring attention to the issue. Soon, more people provided proof that Mike Z has had a history of sexual harassment. Kinuko chimes in as well, noting that while she tolerated inappropriate behavior for years, when she talked to Mike Z about it, he blamed her for his actions. She talked with others in the team, who came to the conclusion that Zaimont had treated all of them like this. Some Lab Zero employees resigned on their own, while others pushed for Zaimont to resign. However, as Mike was still head of the studio, he dissolved the studio board and laid off the rest of the staff.
So where does that leave everyone?
There’s probably something I’ve missed in all of this, but yep. I backed them twice, both for Skullgirls and Indivisible. I don’t regret it, and I’m looking forward to whatever Future Club does, but I won’t lie - I’ll always miss what could have been.
submitted by Torque-A to HobbyDrama [link] [comments]

Playboy going public: Porn, Gambling, and Cannabis

NEW INFO 5 Results from share redemption are posted. Less than .2% redeemed. Very bullish as investors are showing extreme confidence in the future of PLBY.
https://finance.yahoo.com/news/playboy-mountain-crest-acquisition-corp-120000721.html
NEW INFO 4 Definitive Agreement to purchase 100% of Lovers brand stores announced 2/1.
https://www.streetinsider.com/Corporate+News/Playboy+%28MCAC%29+Confirms+Deal+to+Acquire+Lovers/17892359.html
NEW INFO 3 I bought more on the dip today. 5081 total. Price rose AH to $12.38 (2.15%)
NEW INFO 2 Here is the full webinar.
https://icrinc.zoom.us/rec/play/9GWKdmOYumjWfZuufW3QXpe_FW_g--qeNbg6PnTjTMbnNTgLmCbWjeRFpQga1iPc-elpGap8dnDv8Zww.yD7DjUwuPmapeEdP?continueMode=true&tk=lEYc4F_FkKlgsmCIs6w0gtGHT2kbgVGbUju3cIRBSjk.DQIAAAAV8NK49xZWdldRM2xNSFNQcTBmcE00UzM3bXh3AAAAAAAAAAAAAAAAAAAAAAAAAAAA&uuid=WN_GKWqbHkeSyuWetJmLFkj4g&_x_zm_rtaid=kR45-uuqRE-L65AxLjpbQw.1611967079119.2c054e3d3f8d8e63339273d9175939ed&_x_zm_rhtaid=866
NEW INFO 1 Live merger webinar with PLBY and MCAC on Friday January 29, 2021 at 12:00 NOON EST link below
https://mcacquisition.com/investor-relations/press-release-details/2021/Playboy-Enterprises-Inc.-and-Mountain-Crest-Acquisition-Corp-Participate-in-SPACInsider-ICR-Webinar-on-January-29th-at-12pm-ET/default.aspx
Playboy going public: Porn, Gambling, and Cannabis
!!!WARNING READING AHEAD!!! TL;DR at the end. It will take some time to sort through all the links and read/watch everything, but you should.
In the next couple weeks, Mountain Crest Acquisition Corp is taking Playboy public. The existing ticker MCAC will become PLBY. Special purpose acquisition companies have taken private companies public in recent months with great success. I believe this will be no exception. Notably, Playboy is profitable and has skyrocketing revenue going into a transformational growth phase.
Porn - First and foremost, let's talk about porn. I know what you guys are thinking. “Porno mags are dead. Why would I want to invest in something like that? I can get porn for free online.” Guess what? You are absolutely right. And that’s exactly why Playboy doesn’t do that anymore. That’s right, they eliminated their print division. And yet they somehow STILL make money from porn that people (see: boomers) pay for on their website through PlayboyTV, Playboy Plus, and iPlayboy. Here’s the thing: Playboy has international, multi-generational name recognition from porn. They have content available in 180 countries. It will be the only publicly traded adult entertainment (porn) company. But that is not where this company is going. It will help support them along the way. You can see every Playboy magazine through iPlayboy if you’re interested. NSFW links below:
https://www.playboy.com/
https://www.playboytv.com/
https://www.playboyplus.com/
https://www.iplayboy.com/
Gambling - Some of you might recognize the Playboy brand from gambling trips to places like Las Vegas, Atlantic City, Cancun, London or Macau. They’ve been in the gambling biz for decades through their casinos, clubs, and licensed gaming products. They see the writing on the wall. COVID is accelerating the transition to digital, application based GAMBLING. That’s right. What we are doing on Robinhood with risky options is gambling, and the only reason regulators might give a shit anymore is because we are making too much money. There may be some restrictions put in place, but gambling from your phone on your couch is not going anywhere. More and more states are allowing things like Draftkings, poker, state ‘lottery” apps, hell - even political betting. Michigan and Virginia just ok’d gambling apps. They won’t be the last. This is all from your couch and any 18 year old with a cracked iphone can access it. Wouldn’t it be cool if Playboy was going to do something like that? They’re already working on it. As per CEO Ben Kohn who we will get to later, “...the company’s casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth.” Honestly, I stopped researching Scientific Games' sports betting segment when I saw the word ‘omni-channel’. That told me all I needed to know about it’s success.
“Our SG Sports™ platform is an enhanced, omni-channel solution for online, self-service and retail fixed odds sports betting – from soccer to tennis, basketball, football, baseball, hockey, motor sports, racing and more.”
https://www.scientificgames.com/
https://www.microgaming.co.uk/
“This latter segment has become increasingly enticing for Playboy, and it said last week that it is considering new tie-ups that could include gaming operators like PointsBet and 888Holdings.”
https://calvinayre.com/2020/10/05/business/playboys-gaming-ops-could-get-a-boost-from-spac-purchase/
As per their SEC filing:
“Significant consumer engagement and spend with Playboy-branded gaming properties around the world, including with leading partners such as Microgaming, Scientific Games, and Caesar’s Entertainment, steers our investment in digital gaming, sports betting and other digital offerings to further support our commercial strategy to expand consumer spend with minimal marginal cost, and gain consumer data to inform go-to-market plans across categories.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tMDAA1
They are expanding into more areas of gaming/gambling, working with international players in the digital gaming/gambling arena, and a Playboy sportsbook is on the horizon.
https://www.playboy.com/read/the-pleasure-of-playing-with-yourself-mobile-gaming-in-the-covid-era
Cannabis - If you’ve ever read through a Playboy magazine, you know they’ve had a positive relationship with cannabis for many years. As of September 2020, Playboy has made a major shift into the cannabis space. Too good to be true you say? Check their website. Playboy currently sells a range of CBD products. This is a good sign. Federal hemp products, which these most likely are, can be mailed across state lines and most importantly for a company like Playboy, can operate through a traditional banking institution. CBD products are usually the first step towards the cannabis space for large companies. Playboy didn’t make these products themselves meaning they are working with a processor in the cannabis industry. Another good sign for future expansion. What else do they have for sale? Pipes, grinders, ashtrays, rolling trays, joint holders. Hmm. Ok. So it looks like they want to sell some shit. They probably don’t have an active interest in cannabis right? Think again:
https://www.forbes.com/sites/javierhasse/2020/09/24/playboy-gets-serious-about-cannabis-law-reform-advocacy-with-new-partnership-grants/?sh=62f044a65cea
“Taking yet another step into the cannabis space, Playboy will be announcing later on Thursday (September, 2020) that it is launching a cannabis law reform and advocacy campaign in partnership with National Organization for the Reform of Marijuana Laws (NORML), Last Prisoner Project, Marijuana Policy Project, the Veterans Cannabis Project, and the Eaze Momentum Program.”
“According to information procured exclusively, the three-pronged campaign will focus on calling for federal legalization. The program also includes the creation of a mentorship plan, through which the Playboy Foundation will support entrepreneurs from groups that are underrepresented in the industry.” Remember that CEO Kohn from earlier? He wrote this recently:
https://medium.com/naked-open-letters-from-playboy/congress-must-pass-the-more-act-c867c35239ae
Seems like he really wants weed to be legal? Hmm wonder why? The writing's on the wall my friends. Playboy wants into the cannabis industry, they are making steps towards this end, and we have favorable conditions for legislative progress.
Don’t think branding your own cannabis line is profitable or worthwhile? Tell me why these 41 celebrity millionaires and billionaires are dummies. I’ll wait.
https://www.celebstoner.com/news/celebstoner-news/2019/07/12/top-celebrity-cannabis-brands/
Confirmation: I hear you. “This all seems pretty speculative. It would be wildly profitable if they pull this shift off. But how do we really know?” Watch this whole video:
https://finance.yahoo.com/video/playboy-ceo-telling-story-female-154907068.html
Man - this interview just gets my juices flowing. And highlights one of my favorite reasons for this play. They have so many different business avenues from which a catalyst could appear. I think paying attention, holding shares, and options on these staggered announcements over the next year is the way I am going to go about it. "There's definitely been a shift to direct-to-consumer," he (Kohn) said. "About 50 percent of our revenue today is direct-to-consumer, and that will continue to grow going forward.” “Kohn touted Playboy's portfolio of both digital and consumer products, with casino-style gaming, in particular, serving a crucial role under the company's new business model. Playboy also has its sights on the emerging cannabis market, from CBD products to marijuana products geared toward sexual health and pleasure.” "If THC does become legal in the United States, we have developed certain strains to enhance your sex life that we will launch," Kohn said. https://cheddar.com/media/playboy-goes-public-health-gaming-lifestyle-focus Oh? The CEO actually said it? Ok then. “We have developed certain strains…” They’re already working with growers on strains and genetics? Ok. There are several legal cannabis markets for those products right now, international and stateside. I expect Playboy licensed hemp and THC pre-rolls by EOY. Something like this: https://www.etsy.com/listing/842996758/10-playboy-pre-roll-tubes-limited?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=pre+roll+playboy&ref=sr_gallery-1-2&organic_search_click=1 Maintaining cannabis operations can be costly and a regulatory headache. Playboy’s licensing strategy allows them to pick successful, established partners and sidestep traditional barriers to entry. You know what I like about these new markets? They’re expanding. Worldwide. And they are going to be a bigger deal than they already are with or without Playboy. Who thinks weed and gambling are going away? Too many people like that stuff. These are easy markets. And Playboy is early enough to carve out their spot in each. Fuck it, read this too: https://www.forbes.com/sites/jimosman/2020/10/20/playboy-could-be-the-king-of-spacs-here-are-three-picks/?sh=2e13dcaa3e05
Numbers: You want numbers? I got numbers. As per the company’s most recent SEC filing:
“For the year ended December 31, 2019, and the nine months ended September 30, 2020, Playboy’s historical consolidated revenue was $78.1 million and $101.3 million, respectively, historical consolidated net income (loss) was $(23.6) million and $(4.8) million, respectively, and Adjusted EBITDA was $13.1 million and $21.8 million, respectively.”
“In the nine months ended September 30, 2020, Playboy’s Licensing segment contributed $44.2 million in revenue and $31.1 million in net income.”
“In the ninth months ended September 30, 2020, Playboy’s Direct-to-Consumer segment contributed $40.2 million in revenue and net income of $0.1 million.”
“In the nine months ended September 30, 2020, Playboy’s Digital Subscriptions and Content segment contributed $15.4 million in revenue and net income of $7.4 million.”
They are profitable across all three of their current business segments.
“Playboy’s return to the public markets presents a transformed, streamlined and high-growth business. The Company has over $400 million in cash flows contracted through 2029, sexual wellness products available for sale online and in over 10,000 major retail stores in the US, and a growing variety of clothing and branded lifestyle and digital gaming products.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
Growth: Playboy has massive growth in China and massive growth potential in India. “In China, where Playboy has spent more than 25 years building its business, our licensees have an enormous footprint of nearly 2,500 brick and mortar stores and 1,000 ecommerce stores selling high quality, Playboy-branded men’s casual wear, shoes/footwear, sleepwear, swimwear, formal suits, leather & non-leather goods, sweaters, active wear, and accessories. We have achieved significant growth in China licensing revenues over the past several years in partnership with strong licensees and high-quality manufacturers, and we are planning for increased growth through updates to our men’s fashion lines and expansion into adjacent categories in men’s skincare and grooming, sexual wellness, and women’s fashion, a category where recent launches have been well received.” The men’s market in China is about the same size as the entire population of the United States and European Union combined. Playboy is a leading brand in this market. They are expanding into the women’s market too. Did you know CBD toothpaste is huge in China? China loves CBD products and has hemp fields that dwarf those in the US. If Playboy expands their CBD line China it will be huge. Did you know the gambling money in Macau absolutely puts Las Vegas to shame? Technically, it's illegal on the mainland, but in reality, there is a lot of gambling going on in China. https://www.forbes.com/sites/javierhasse/2020/10/19/magic-johnson-and-uncle-buds-cbd-brand-enter-china-via-tmall-partnership/?sh=271776ca411e “In India, Playboy today has a presence through select apparel licensees and hospitality establishments. Consumer research suggests significant growth opportunities in the territory with Playboy’s brand and categories of focus.” “Playboy Enterprises has announced the expansion of its global consumer products business into India as part of a partnership with Jay Jay Iconic Brands, a leading fashion and lifestyle Company in India.” “The Indian market today is dominated by consumers under the age of 35, who represent more than 65 percent of the country’s total population and are driving India’s significant online shopping growth. The Playboy brand’s core values of playfulness and exploration resonate strongly with the expressed desires of today’s younger millennial consumers. For us, Playboy was the perfect fit.” “The Playboy international portfolio has been flourishing for more than 25 years in several South Asian markets such as China and Japan. In particular, it has strategically targeted the millennial and gen-Z audiences across categories such as apparel, footwear, home textiles, eyewear and watches.” https://www.licenseglobal.com/industry-news/playboy-expands-global-footprint-india It looks like they gave COVID the heisman in terms of net damage sustained: “Although Playboy has not suffered any material adverse consequences to date from the COVID-19 pandemic, the business has been impacted both negatively and positively. The remote working and stay-at-home orders resulted in the closure of the London Playboy Club and retail stores of Playboy’s licensees, decreasing licensing revenues in the second quarter, as well as causing supply chain disruption and less efficient product development thereby slowing the launch of new products. However, these negative impacts were offset by an increase in Yandy’s direct-to-consumer sales, which have benefited in part from overall increases in online retail sales so far during the pandemic.” Looks like the positives are long term (Yandy acquisition) and the negatives are temporary (stay-at-home orders).
https://www.sec.gov/Archives/edgadata/1803914/000110465921006093/tm213766-1_defa14a.htm
This speaks to their ability to maintain a financially solvent company throughout the transition phase to the aforementioned areas. They’d say some fancy shit like “expanded business model to encompass four key revenue streams: Sexual Wellness, Style & Apparel, Gaming & Lifestyle, and Beauty & Grooming.” I hear “we’re just biding our time with these trinkets until those dollar dollar bill y’all markets are fully up and running.” But the truth is these existing revenue streams are profitable, scalable, and rapidly expanding Playboy’s e-commerce segment around the world.
"Even in the face of COVID this year, we've been able to grow EBITDA over 100 percent and revenue over 68 percent, and I expect that to accelerate going into 2021," he said. “Playboy is accelerating its growth in company-owned and branded consumer products in attractive and expanding markets in which it has a proven history of brand affinity and consumer spend.”
Also in the SEC filing, the Time Frame:
“As we detailed in the definitive proxy statement, the SPAC stockholder meeting to vote on the transaction has been set for February 9th, and, subject to stockholder approval and satisfaction of the other closing conditions, we expect to complete the merger and begin trading on NASDAQ under ticker PLBY shortly thereafter,” concluded Kohn.
The Players: Suhail “The Whale” Rizvi (HMFIC), Ben “The Bridge” Kohn (CEO), “lil” Suying Liu & “Big” Dong Liu (Young-gun China gang). I encourage you to look these folks up. The real OG here is Suhail Rizvi. He’s from India originally and Chairman of the Board for the new PLBY company. He was an early investor in Twitter, Square, Facebook and others. His firm, Rizvi Traverse, currently invests in Instacart, Pinterest, Snapchat, Playboy, and SpaceX. Maybe you’ve heard of them. “Rizvi, who owns a sprawling three-home compound in Greenwich, Connecticut, and a 1.65-acre estate in Palm Beach, Florida, near Bill Gates and Michael Bloomberg, moved to Iowa Falls when he was five. His father was a professor of psychology at Iowa. Along with his older brother Ashraf, a hedge fund manager, Rizvi graduated from Wharton business school.” “Suhail Rizvi: the 47-year-old 'unsocial' social media baron: When Twitter goes public in the coming weeks (2013), one of the biggest winners will be a 47-year-old financier who guards his secrecy so zealously that he employs a person to take down his Wikipedia entry and scrub his photos from the internet. In IPO, Twitter seeks to be 'anti-FB'” “Prince Alwaleed bin Talal of Saudi Arabia looks like a big Twitter winner. So do the moneyed clients of Jamie Dimon. But as you’ve-got-to-be-joking wealth washed over Twitter on Thursday — a company that didn’t exist eight years ago was worth $31.7 billion after its first day on the stock market — the non-boldface name of the moment is Suhail R. Rizvi. Mr. Rizvi, 47, runs a private investment company that is the largest outside investor in Twitter with a 15.6 percent stake worth $3.8 billion at the end of trading on Thursday (November, 2013). Using a web of connections in the tech industry and in finance, as well as a hearty dose of good timing, he brought many prominent names in at the ground floor, including the Saudi prince and some of JPMorgan’s wealthiest clients.” https://www.nytimes.com/2013/11/08/technology/at-twitter-working-behind-the-scenes-toward-a-billion-dollar-payday.html Y’all like that Arab money? How about a dude that can call up Saudi Princes and convince them to spend? Funniest shit about I read about him: “Rizvi was able to buy only $100 million in Facebook shortly before its IPO, thus limiting his returns, according to people with knowledge of the matter.” Poor guy :(
He should be fine with the 16 million PLBY shares he's going to have though :)
Shuhail also has experience in the entertainment industry. He’s invested in companies like SESAC, ICM, and Summit Entertainment. He’s got Hollywood connections to blast this stuff post-merger. And he’s at least partially responsible for that whole Twilight thing. I’m team Edward btw.
I really like what Suhail has done so far. He’s lurked in the shadows while Kohn is consolidating the company, trimming the fat, making Playboy profitable, and aiming the ship at modern growing markets.
https://www.reuters.com/article/us-twitter-ipo-rizvi-insight/insight-little-known-hollywood-investor-poised-to-score-with-twitter-ipo-idUSBRE9920VW20131003
Ben “The Bridge” Kohn is an interesting guy. He’s the connection between Rizvi Traverse and Playboy. He’s both CEO of Playboy and was previously Managing Partner at Rizvi Traverse. Ben seems to be the voice of the Playboy-Rizvi partnership, which makes sense with Suhail’s privacy concerns. Kohn said this:
“Today is a very big day for all of us at Playboy and for all our partners globally. I stepped into the CEO role at Playboy in 2017 because I saw the biggest opportunity of my career. Playboy is a brand and platform that could not be replicated today. It has massive global reach, with more than $3B of global consumer spend and products sold in over 180 countries. Our mission – to create a culture where all people can pursue pleasure – is rooted in our 67-year history and creates a clear focus for our business and role we play in people’s lives, providing them with the products, services and experiences that create a lifestyle of pleasure. We are taking this step into the public markets because the committed capital will enable us to accelerate our product development and go-to-market strategies and to more rapidly build our direct to consumer capabilities,” said Ben Kohn, CEO of Playboy.
“Playboy today is a highly profitable commerce business with a total addressable market projected in the trillions of dollars,” Mr. Kohn continued, “We are actively selling into the Sexual Wellness consumer category, projected to be approximately $400 billion in size by 2024, where our recently launched intimacy products have rolled out to more than 10,000 stores at major US retailers in the United States. Combined with our owned & operated ecommerce Sexual Wellness initiatives, the category will contribute more than 40% of our revenue this year. In our Apparel and Beauty categories, our collaborations with high-end fashion brands including Missguided and PacSun are projected to achieve over $50M in retail sales across the US and UK this year, our leading men’s apparel lines in China expanded to nearly 2500 brick and mortar stores and almost 1000 digital stores, and our new men’s and women’s fragrance line recently launched in Europe. In Gaming, our casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth. Our product strategy is informed by years of consumer data as we actively expand from a purely licensing model into owning and operating key high-growth product lines focused on driving profitability and consumer lifetime value. We are thrilled about the future of Playboy. Our foundation has been set to drive further growth and margin, and with the committed capital from this transaction and our more than $180M in NOLs, we will take advantage of the opportunity in front of us, building to our goal of $100M of adjusted EBITDA in 2025.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
Also, according to their Form 4s, “Big” Dong Liu and “lil” Suying Liu just loaded up with shares last week. These guys are brothers and seem like the Chinese market connection. They are only 32 & 35 years old. I don’t even know what that means, but it's provocative.
https://www.secform4.com/insider-trading/1832415.htm
https://finance.yahoo.com/news/mountain-crest-acquisition-corp-ii-002600994.html
Y’all like that China money?
“Mr. Liu has been the Chief Financial Officer of Dongguan Zhishang Photoelectric Technology Co., Ltd., a regional designer, manufacturer and distributor of LED lights serving commercial customers throughout Southern China since November 2016, at which time he led a syndicate of investments into the firm. Mr. Liu has since overseen the financials of Dongguan Zhishang as well as provided strategic guidance to its board of directors, advising on operational efficiency and cash flow performance. From March 2010 to October 2016, Mr. Liu was the Head of Finance at Feidiao Electrical Group Co., Ltd., a leading Chinese manufacturer of electrical outlets headquartered in Shanghai and with businesses in the greater China region as well as Europe.”
Dr. Suying Liu, Chairman and Chief Executive Officer of Mountain Crest Acquisition Corp., commented, “Playboy is a unique and compelling investment opportunity, with one of the world’s largest and most recognized brands, its proven consumer affinity and spend, and its enormous future growth potential in its four product segments and new and existing geographic regions. I am thrilled to be partnering with Ben and his exceptional team to bring his vision to fruition.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
These guys are good. They have a proven track record of success across multiple industries. Connections and money run deep with all of these guys. I don’t think they’re in the game to lose.
I was going to write a couple more paragraphs about why you should have a look at this but really the best thing you can do is read this SEC filing from a couple days ago. It explains the situation in far better detail. Specifically, look to page 137 and read through their strategy. Also, look at their ownership percentages and compensation plans including the stock options and their prices. The financials look great, revenue is up 90% Q3, and it looks like a bright future.
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
I’m hesitant to attach this because his position seems short term, but I’m going to with a warning because he does hit on some good points (two are below his link) and he’s got a sizable position in this thing (500k+ on margin, I think). I don’t know this guy but he did look at the same publicly available info and make roughly the same prediction, albeit without the in depth gambling or cannabis mention. You can also search reddit for ‘MCAC’ and very few relevant results come up and none of them even come close to really looking at this thing.
https://docs.google.com/document/d/1gOvAd6lebs452hFlWWbxVjQ3VMsjGBkbJeXRwDwIJfM/edit?usp=sharing
“Also, before you people start making claims that Playboy is a “boomer” company, STOP RIGHT THERE. This is not a good argument. Simply put. The only thing that matters is Playboy’s name recognition, not their archaic business model which doesn’t even exist anymore as they have completely repurposed their business.”
“Imagine not buying $MCAC at a 400M valuation lol. Streetwear department is worth 1B alone imo.”
Considering the ridiculous Chinese growth as a lifestyle brand, he’s not wrong.
Current Cultural Significance and Meme Value: A year ago I wouldn’t have included this section but the events from the last several weeks (even going back to tsla) have proven that a company’s ability to meme and/or gain social network popularity can have an effect. Tik-tok, Snapchat, Twitch, Reddit, Youtube, Facebook, Twitter. They all have Playboy stuff on them. Kids in middle and highschool know what Playboy is but will likely never see or touch one of the magazines in person. They’ll have a Playboy hoodie though. Crazy huh? A lot like GME, PLBY would hugely benefit from meme-value stock interest to drive engagement towards their new business model while also building strategic coffers. This interest may not directly and/or significantly move the stock price but can generate significant interest from larger players who will.
Bull Case: The year is 2025. Playboy is now the world leader pleasure brand. They began by offering Playboy licensed gaming products, including gambling products, direct to consumers through existing names. By 2022, demand has skyrocketed and Playboy has designed and released their own gambling platforms. In 2025, they are also a leading cannabis brand in the United States and Canada with proprietary strains and products geared towards sexual wellness. Cannabis was legalized in the US in 2023 when President Biden got glaucoma but had success with cannabis treatment. He personally pushes for cannabis legalization as he steps out of office after his first term. Playboy has also grown their brand in China and India to multi-billion per year markets. The stock goes up from 11ish to 100ish and everyone makes big gains buying somewhere along the way.
Bear Case: The United States does a complete 180 on marijuana and gambling. President Biden overdoses on marijuana in the Lincoln bedroom when his FDs go tits up and he loses a ton of money in his sports book app after the Fighting Blue Hens narrowly lose the National Championship to Bama. Playboy is unable to expand their cannabis and gambling brands but still does well with their worldwide lifestyle brand. They gain and lose some interest in China and India but the markets are too large to ignore them completely. The stock goes up from 11ish to 13ish and everyone makes 15-20% gains.
TL;DR: Successful technology/e-commerce investment firm took over Playboy to turn it into a porn, online gambling/gaming, sports book, cannabis company, worldwide lifestyle brand that promotes sexual wellness, vetern access, women-ownership, minority-ownership, and “pleasure for all”. Does a successful online team reinventing an antiquated physical copy giant sound familiar? No options yet, shares only for now. $11.38 per share at time of writing. My guess? $20 by the end of February. $50 by EOY. This is not financial advice. I am not qualified to give financial advice. I’m just sayin’ I would personally use a Playboy sports book app while smoking a Playboy strain specific joint and it would be cool if they did that. Do your own research. You’d probably want to start here:
WARNING - POTENTIALLY NSFW - SEXY MODELS AHEAD - no actual nudity though
https://s26.q4cdn.com/895475556/files/doc_presentations/Playboy-Craig-Hallum-Conference-Investor-Presentation-11_17_20-compressed.pdf
Or here:
https://www.mcacquisition.com/investor-relations/default.aspx
Jimmy Chill: “Get into any SPAC at $10 or $11 and you are going to make money.”
STL;DR: Buy MCAC. MCAC > PLBY couple weeks. Rocketship. Moon.
Position: 5000 shares. I will buy short, medium, and long-dated calls once available.
submitted by jeromeBDpowell to SPACs [link] [comments]

Background on that credit cooperative Toda tried that failed - because he made bad decisions and was too incompetent to hire qualified staff?

Sounds kinda like somebody who goes bankrupt in the casino business, right? But we're told over and over and over that Toda was "a successful businessman". Let's take a look at one of the rare examples of his supposed business savvy, which is rare because, while SGI tells us that Toda had "ten businesses" or "seventeen businesses", it only identifies TWO - the publishing company that went bankrupt and the failed credit cooperative.
Hmmm...
Anyhow, on to business! This is all from The Human Revolution, Vol. 2, First Edition 1974. First, a bit of a lead-in about the failing publishing company because that's an integral part of the narrative:
When word got out about the condition the company was in, Toda's associates in the publishing field were certain to react in different ways. Some would sympathize, others would laugh, and perhaps some would make derogatory comments about Toda's abilities in business.
Perhaps 😐
But none of this would alter him.
Why not? If you fail at something, shouldn't the thought at least cross your mind that you need to do something different to avoid that outcome again? If you were able to understand why you failed, wouldn't that knowledge help you perhaps make better decisions in the future? Ah, but that would require change, something Ikeda prides himself on never doing, so naturally, his "mentor" would never, either.
Let the publishing firm stop operations, let it go bankrupt, Josei Toda was and would remain a man with a great mission.
See, when people can't focus on their work, they don't tend to do as well. This is one of the dangerous aspects of religious zealotry.
But he would always rise to the top again. That was the kind of man he was, and Yamamoto was certain that some day the whole world would come to understand and respect this great personality. (p. 200)
Made to order in his ghostwritten fictitious novels! But the truth peeks out once in a while from under the sloppy covering of lies. Let's back up a few pages and see what led up to all this.
As one of the initial steps to implement the Dodge Line, all new loans from the Financial Bank for Reconstruction were halted. This dealt industry a crippling blow and caused a panic in financial circles that had immediate repercussions in the offices of Josei Toda's publishing firm.
Reopened after the war primarily to serve as a basis for the rebuilding of the Soka Gakkai
THERE's a big problem right there....
Toda's company, Nihon Shogakkan, had in that sense been a success, largely due to his efficient and able management. But it was already financially shaky when the Dodge Line, by stimulating a tight-money policy in local banks, seriously reduced Toda's operational funds.
Okay - let's pause here. It appears that Toda's supposed "efficient and able management" was all about restarting the Soka Gakkai. What we learn here is that Toda's company is "financially shaky" - it is only surviving thanks to infusions of other people's money in the form of bank loans. His publishing business is NOT profitable, though earlier we were told it was! If the only way you can stay open is by taking out loans on an ongoing basis, you're insolvent.
It is possible that he ought to have acted quickly to reduce business expenses by cutting back on the staff and effecting other emergency methods.
Yes, that would have been consistent with "efficient and able management" IF that "efficient and able management" had been referring to the management of his publishing business.
But he could not because he was fundamentally positive and humane in business. He could not find it in his heart to fire people who had been loyal to him, the company, and Soka Gakkai through very trying times. Perhaps he was not cold-blooded enough to succeed in modern business.
Or perhaps he simply WASN'T capable of "efficient and able management".
But that would mean he wasn't a successful businessman, and the whole rest of the narrative insists that he WAS a successful businessman! None of this is making any narrative sense.
A resourceful man, never at a loss for fresh ideas, especially in times of trouble, Toda gave much thought to his predicament. At last he decided that when money is tight the way to profit is to open a credit association. A small moneylending business would provide the operational funds so badly needed by his publishing firm. As luck would have it, something promising in this line turned up quite soon.
Sense of foreboding...rising...rising...
One morning in June, 1949, Toda received an unexpected visit from Taro Kurikawa, an old acquaintance who had been kind enough to lend office space to Toda when he first reopened the publishing business after the war.
This source stated plainly that Toda bought the whole building at the very beginning. With his own money.
The two men discussed many things, including the Dodge Line and the menacing effect it was having on Toda's business. Kurikawa, who had once been a member of the Tokyo metropolitan assembly, had many friends.
Maybe HE should be the one starting a credit cooperative!😃
When Toda told him of his idea to start a small finance company, Kurikawa listened attentively. Then slapping his thigh, he suddenly said: "I've got it. You're right that in times like these lending money is the only way to survive, and I just got wind of some news that might interest you."
Isn't that a strange way of thinking? That when people don't have any money, the best way to MAKE money is to lend THEM money? How are they going to pay it back if they don't have any money? Isn't that predatory and UGLY?? Like loan-sharking?? DEFINITELY non-Buddhist!
"It's not definite yet, but I hear that an old acquaintance of mine - Toru Oi - is trying to convert his consumers' guild into a credit cooperative. He used to be a high government offical; but he's gotten old, and it would be dangerous for him to assume management of a business."
WHY "dangerous"??
"So far, he is having difficulties changing his guild into a credit company because he can't find the right partner. That's where you come in with your great knack for business."
Ha ha ha.
There it is again.
"What do you think? I'll help too, if you need me. If you're interested, I could call on him today and check the matter out."
Toda knew too much about business to become overly enthusiastic over all offers presented. After thinking a minute he said: "It's not a bad idea, but it wouldn't be so easy to make a success of something like that. To be frank, if someone else had come to me with the plan, I'd have turned it down."
Odd...if he really "knew so much about business".
"Oi is absolutely all right, except for his age. There will be some legal problems, but since the investor will be the same person, they shouldn't amount to much. It's not as if you were starting a new company from scratch; you'll just be changing an old one."
This doesn't sound very good...
From what Kurikawa said, it appeared that the new firm could start operations immediately. Still Toda hesitated: "Are you sure this consumers' guild isn't in danger of going broke? I couldn't afford to take on anything unsound at this stage in the game."
Does anyone know what a "consumers' guild" even is?
"No. It's not making much, but I know for certain that it's not in the red, either," said Kurikawa.
Doth the lady protest too much?
"I'll talk to OI, see what he says, and call you again. Maybe you could arrange a meeting in a few days."
"All right," said Toda. "We can meet first. I'll decide whether to get involved in this after we've met."
A few days later, Toda met Mr. Oi, who explained to him the legal procedures for changing the present status to that of a credit cooperative. He then outlined the running of the company, listed the board of directors, and briefly related their duties. Toda was appalled at the inefficiency with which Oi managed things. But the very challenge of taking on such a company, which was not in fact in desperate financial straits
Methinks the lady doth protest too much!
whetted his appetite for business.
So here we've got someone who knows nothing about this type of business, who considers himself qualified to judge whether it's solvent or not - given that there were not audit provisions or reporting requirements for businesses like there are today. Why couldn't "Oi" have shown him falsified financial statements? Toda would have never known...
Toda accepted the offer of partnership that Oi made and set out immediately to take the necessary legal steps.
Notice that this credit cooperative is originally a partnership but becomes solely Toda's as the narrative goes on. Even though it originally had its own board of directors, who would have stayed in place if this had been a partnership bringing a new partner on board as described. What about them?
...the new company, named the Toko Credit Cooperative, finally opened in the fall. The offices were on the first floor of Toda's Nihon Shogakkan
Remember, that building TODA purchased.
and most of the staff, too, came from the publishing company. (pp. 190-193)
Why would anyone think that people who had worked for a publishing company would know anything about how to run a credit cooperative? The savvy businessperson, when embarking on a new venture, hires the most qualified people that can be found in that type of business! NOT people from church, neighbors, relatives, and that guy he has drinks with at the bar most Thursday nights!
In contrast to the rising trends in Soka Gakkai affairs, the Nihon Shogakkan publishing company pursued a steady downhill course. The tight-money policy, overproduction in the publishing business, and finally, the rebirth of many of the popular magazines that had been discontinued during the war defeated small publishing houses. Toda's magazines, Ruby and Boys' Adventures, had done well at first, even when book sales were dropping.
That's because they were PORN: Take a look.
This is a page from Ruby.
But soon these two periodicals could no longer withstand competition from the big magazines. Ruby failed first, as large numbers of issues were returned unsold each month. Boys' Adventures managed somehow to stay in the black for a while. In August, 1949, Toda changed its name to The Boy of Japan in the hope of attracting buyers, but by autumn unsold copies had reached eighty percent of all issues printed.
Changing the NAME and not the CONTENT to fix a failing publication seems like a BAD business decision to me.
One chilly, cloudy fall morning, Toda assembled his employees in the main office and had Okumura, the accountant, give a full statement of the financial status of the firm. The figures that Okumura read in a dispirited voice left no room for doubt: the company was facing a severe crisis, with a deficit of millions of yen each month.
See? It was only loans from the bank that were keeping the company afloat.
Until that moment, many of these people had not opened their eyes to the true significance of the returned books, the unsold magazines, the unpaid bills, and the complaints about arrears from the printing and paper companies. For one thing, the glow of happiness they had experienced at the wonderfully successful fourth general meeting of Soka Gakkai still lingered.
This should illustrate the danger of mixing religious zealotry with business. Religious zealotry makes people addled.
But more important, no one who worked for Toda could believe that he would not somehow pull them out of any preidcament. While realizing that the company was in trouble they nevertheless continued to trust that Toda would fix it all.
Oh, where, oh where is someone who can STAND UP??
"I have thrown this open to you becasue I trust you and need your suggestions," Toda said, addressing everyone present.
"Those figures must be wrong," came a voice from the back of the room.
"Figures don't lie," retorted Toda. "And Okumura arrived at these figures after long and very careful calculations. Human beings - especially people who lack strength - interpret things the way they want them to be.
"You're weak, you worthless worms!"
Also, preaching.
"When it is convenient, they can convince themselves that black is white. But cold, hard figures can't be treated that way: you can't make a credit out of a debit.
Actually, that is very easy to do! Debits are your assets; credits are your liabilities. You can use your "debits" as a down payment for something; then all you have left are the "credits" for what you are on the hook to pay back! Sheesh. Obviously, these ghostwriters weren't accountants or even Accounting Honors Students!
"Figures do nothing but illuminate the incontrovertible facts, and recognizing them frankly for what they are takes courage. The way a person acts on the basis of these frightening figures shows what kind of stuff he is made of. Facing the facts and using them is what is meant by true human strength."
Ugh. MORE preaching.
The employees believed for a moment that this remark was another one of Toda's introductions to a splendid solution. But from his solemn look and from what he said next they saw that the situation was grave.
That ol' incompetent omniscient narrator again. SUCH terrible writing.
"I'm serious. If any of you have any ideas to offer, please speak up. These figures are not just correct, I suspect they are optimistic. They are still incomplete, for one thing. The number of returned magazines covers only the period ending three months ago. We can be fairly sure that when the rest of the figures are in the picture will be still darker. Since the situation is certain to get worse, we've got to put our minds to it now. Don't misunderstand me; I'm not blaming you. I only want your ideas and opinions."
THIS isn't "leadership". And it isn't the clerks' job to figure out how to save the company. They weren't even aware of the company's desperate situation.
Bewildered by the gloomy outlook of the company and by Toda's complete lack of his usual wit and humor, no one had anything to suggest.
"Well," said Toda, "it's not surprising that you have nothing to say on such short notice. I've been thinking about this for a long time, and I have only one idea. We must stop publishing. It may be that in the near future we can start again, but examining the pluses and minuses has convinced me that we must stop right now. If we do not, we will only be adding to our deficit, no matter how hard we work."
"Of course, I shall expect all of you to do your best in cleaning up the remaining affairs of the publishing company. We'll gradually start thinking about what future steps to take at the proper time. I hope you'll all take this bravely. Try not to be discouraged. Remember that I expect a lot from my disciples. Stopping publication is hard on us, but we won't be causing anyone else any trouble."
As they drifted aimlessly back to their desks, the employees of Nihon Shogakkan were in a state of semishock. The publishing company was going to close down. Toda's words of encouragement
THAT's what passed for "encouragement"??
had little effect. Many of the people thought most seriously about what they would do for a living if the company closed permanently. Still, all of them cared enough about Toda not to betray such feelings by so much as a look, let alone a word.
Because that's the Japanese way.
The news of the cessation of publishing activities came as a deep shock to Shin'ichi Yamamoto. Since joining Toda's firm in January, 1949, he had devoted himself to the magazine Boys' Adventures, which had gained some popularity. In May he had been appointed editor-in-chief of the magazine.
Recall that Ikeda had been employed at a different publishing company before he came to work for Toda.
... A sense of accomplishment and happiness at his promotion inspired Yamamoto to devote all his time to the magazine, of which he was proud. His work brought him into closer contact with many small children.

WHAT??

He watched them fondly as they played pranks, laughed, cried over quarrels, or chewed their pencils as they puzzled over difficult problems in their textbooks. Often he felt an impulse to hold them in his arms. He felt that he would be willing to do anything for them.
What IS this? This is so weird! And remember, once Ikeda had children of his own, he turned into the world's foremost absentee father and deadbeat dad! Is this supposed to gloss over THAT uncomfortable fact?
... Yamamoto's personality and and his ardor for his magazine won him friends among the artists and their families. From time to time, when writers or painters were out of sorts, the charm of Yamamoto's way triumphed over their bad humor and enabled them to finish on time tasks that otherwise might have been late. For the most thorny personal problems, Yamamoto called on the intercession of wives and other family members. He always made a good impression and won the affection and confidence of everyone with whom he came into contact. As he learned the many aspects of his work, day by day Yamamoto found it more interesting and worthwhile. Gradually, as he became proficient in his tasks, his self-confidence grew and fed his aspirations for the future.
Gaaah - my fingers just threw up all over the keyboard. Gimme a minute...
In the fall of 1949, he started working on ambitious plans for a special New Year issue of The Boy of Japan, as the magazine was by then called. Blah blah blah.
Because his hopes were high, the announcement of plans to halt publication came as an especially great blow to Yamamoto. It was almost as if an airplane that he had been piloting had suddenly lost power and started hurtling earthward. He saw with painful clarity that he could do nothing but resign
If only!
himself to the collapse of his beloved boys' magazine.
Yeesh, such overblown, puffy, florid prose. Yeah, we get it - reality sometimes bites. And having to FACE reality can be painful, especially when one has obviously been operating from a position of delusion. But lay off the flowery phrasing a little...
Fortunately, a messenger boy from a printing company came in with the galley proofs of the December issue of the magazine. Remembering what Toda had said about not letting the halt of publications interfere with outstanding business, Yamamoto started thumbing through the pages of proof. As the smell of fresh printer's ink filled his nostrils, Yamamoto quickly became absorbed in his task, aware all the while that perhaps this was the last work he would ever do on the magazine to which he had devoted so much love and care. When he finished his proof, he looked at his watch and saw that he had read through the lunch hour. He was hungry.
Big boy's gotta eat!
Yamamoto started chewing on the proofs.
Deciding to go out for something to eat, he rose and moved toward the front door of the office.
What, they couldn't just write, "He got up and headed out" instead??
As Yamamoto passed the reception area, he caught a glimpse of Toda laughing happily over a game of Japanese chess that he was playing with a frequent visitor to the company.

"What a man!" thought Yamamoto.

There he sat playing a game as if nothing was wrong, when only this morning he had announced that the company was about to collapse. (pp. 194-199)
While the rest of Toda's employees suffered under the paralyzing effects of the bad news, Yamamoto set briskly about his afternoon errands. First, he had to call on an artist to pay for some work. Then he had to pick up the plate for an ink drawing for the December issue of The Boy of Japan.
The artist's house was cold, bleak, and disorderly; but the man had apparently been eagerly awaiting Yamamoto's visit. ...Almost before he was aware of it, Yamamoto was talking about Nichiren Shoshu and the philosophy of Nichiren Daishonin. He did not intend to try and convert the artist.
SUUUURE he didn't...
In fact, he was still not actually talking with that aim in mind. But the painter became very interested. Though he had no knowledge of Buddhism, what Yamamoto told him fired his imagination. Before they parted, the painter said he would like to discuss the matter more fully some other time. Yamamoto, after promising to contact him again soon, went out into the twilight. (pp. 201-202)
...and that's the last we ever hear of this artist/painter! I suspect this vignette was inserted for the sole purpose of making it appear that Ikeda had ever attempted shakubuku, even inadvertently. Because Ikeda has never shakubukued ANYONE! Not ONE of those "world leaders" Ikeda has paid for a photo-op with held DIALOGUES with ever converted... SENSEIFAIL!!
The day the last issue of The Boy of Japan - the December issue - came off the press, the weather was clear and bright outside the Kanda offices of Nihon Shogakkan. Inside, a gloomy silence reigned. As Shin'ichi Yamamoto sat caressingly reading the final product of his work
eeeewwwwwwww
others in the office were whispering among themselves about where they would go to work and what they would do when the company finally collapsed, which it was certain to do within a matter of days.
As a matter of fact, on the very next day, Toda called his staff together to announce the closing of the publishing company and, on a more hopeful note, to explain the nature and policies of the new credit cooperative. All members of the publishing staff who wished to remain were automatically put on the payroll of the credit company as soon as Shogakkan was officially declared closed. Toda had sensed the dissatisfaction and insecurity of his staff members and he held this meeting of explanation in an attempt to calm fears.
Ugh. SUCH awkward writing.
While relating stories of his many years of management experience and the successes and failures he had lived through, he illustrated his points by referring to the basic principles of both communism and capitalism. He explained what a credit cooperative is
We were just told that same information only a few sentences ago...
and went on to relate why he had decided to undertake this kind of enterprise, showing wherein he saw hope for its future development and growth.
Blah blah blah. Lecture, preach, lecture. Ugh.
Yamamoto realized that much of what Toda said was not being sympathetically received by members of the organization who were already planning to quit at the earliest chance.
Why not yesterday? Or right NOW if they truly had such intent?
Nonetheless, he was deeply moved by the speech, especially when Toda concluded with: "All business enterprises are subject to rises and falls. Economics, like all other things, has its own rules, which cannot be ignored. Once those rules are understood, it is effort, enthusiasm, and patience that determine the success or failure of a company.
Wow - pretty OBLIVIOUS to be lecturing/preaching at his staff like this when his OWN company has just failed. No self-awareness at ALL, that Toda!
Meanwhile, Ikeda: "What a man!"
"Hard work is the same in all companies, big and small. As far as my experience teaches, as long as people are not afraid of hard work, even though things may sometimes seem desperate, a way will always be found."
Before adjourning the meeting, Toda instructed Okumura to divide all cash on hand equally and to distribute it among his employees as part of their salaries. None of them ever knew how valuable that money could have been to the firm itself. (p. 203-204)
Another for our #ThatHappened files. The biz is supposedly insolvent, can't pay its bills, is months behind in its bills, yet they have money to pay "an artist" and to hand out as a lovely parting gift for the staff who are just transferring directly over to the new credit cooperative. WHY would he give them the business' money when he'd already given them new jobs to slide right on over into?? Without even a day's loss of pay?? THAT's not competent management.
This is the end of 1949.
What they're also not coming right out and stating plainly is that Toda started up a lending operation, and that he lent money to desperate people as incentive to join his Soka Gakkai.
From around the spring of 1950, the performance of Toda's credit association fell into decline and its business operations were suspended. In August, Toda announced he was stepping down from his position as general director of the Soka Gakkai in order to prevent his business problems from negatively impacting the organization. Source
BOY, THAT ship went down fast! Didn't even make it out of the harbor!
Notice that Ikeda started working for Toda in early 1949. There are reports that Ikeda was involved in collections. Notice that, once Ikeda got involved, Toda became more successful, though it's typically couched in terms of how many more families they convinced to convert. One can only wonder how much of this was because these families were on the hook to Toda because they owed him money. This type of private lending was probably completely unregulated as well - along the lines of the "payday loans" businesses that charge astronomical interest rates and get people caught up in a cycle where they can never pay back their debts and must be constantly borrowing more and more and more. There's a whole "honor code" in Japanese culture that we gaijin have no way of understanding - Japanese people will often go to great lengths and do all sorts of unimaginable stuff just to avoid "losing face" and because they owe someone else. Source
Is it possible that Toda got into one of the prison gangs for a lot of money while he was incarcerated and had to quick pay off some deadly debts? I've seen "Drive" and "Shot Caller" - I know how that works. Pretty quick to drive the credit cooperative straight into the ground, given that he was just a partner AND there was supposed to be a board of directors watching over the operations! Whatever happened to the board and Oi?? See how it's suddenly ALL Toda's?
submitted by BlancheFromage to sgiwhistleblowers [link] [comments]

COVID-19 Megathread #6

This post is updated daily.
You can also follow the Reddit Live thread here.
 
COVID-19 has now infected more than 215,956 people. There have been 8,757 confirmed deaths and 84,080 confirmed recoveries attributed to the virus.
 
Recent Updates
Note: These are the updates from the last 48-72 hours.
MARCH 18 -
 
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Tracking COVID-19
 
Reputable Sources for Information:
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Nintendo's missing franchises and their chances of coming to Switch (long read)

“I want X for Switch”, “when is X coming to the Switch”, “X is perfect for the Switch!” How often have you heard or said these sentences? Quite a lot, probably, especially about Nintendo franchises. Nintendo fans really like first-party games, and they’re always asking for their favorites to come back. Problem is, even though Nintendo owns dozens of franchises, there’s only a few that are guaranteed to show up during any given console, so fans of smaller franchises are left wondering when they’ll play them again.
Well, today I’ll try to mostly answer these questions. I’ll take a look at several, Nintendo-owned franchises and try to figure out what are their chances of coming to Switch. I’ll be basing myself on this such as release schedule, success of previous entries, popular demand, market niche and internal interest at Nintendo.
However, keep in mind two things. One: Nintendo owns a shit-ton of IPs, and I won’t cover them all. I’ll focus on the ones that have multiple entries, and even then, I might skip a few if I feel I have no meaningful insight.
And two: No matter what I or anyone else says, the chances for any of these games to come back is NOT ZERO. Nintendo is unpredictable and they’ll sometimes bring something out of the blue when you least expect it. This year alone we saw the return of Brain Age (a franchise not seen since 2012), Clubhouse Games (a sequel to a game from 2005), and Famicom Detective Club, a franchise with two games from 1988/89, which then received a remake in 1998 and then nothing until twenty two years later. Granted, it’s another remake, but it is still a modern installment in a franchise twenty two years dormant. If Famicom Detective Club can come back in 2020, so can your favorite franchise. Now, let’s begin, in alphabetical order:
Art Academy
Starting off with a small one. Art Academy is a series of drawing games that started on the DS in 2010 and then released pretty consistently over the following years, with three entries on 3DS and two (well, one and a half) for the WiiU between 2010 and 2016. Already this feels like a franchise with a pretty consistent release schedule, even though it hasn’t been seen for four years now. I don’t think any of the games were blockbusters, per se, but they also don’t need to be. They’re small games, probably inexpensive to produce that seem to do consistently well enough to get new sequels.
There are several obstacles that present themselves to the release of a new Art Academy, but I think all of them are easily overcome. For starters, AA is the type of casual game that thrived during the DS/Wii eras, a Touch Generations game. Since the Switch released, many have noted that Nintendo may want to distance themselves from that era due to the failure of the WiiU, and there may be some truth to that, but I feel like this is starting to change. Again, this year saw the return of both Brain Age and Clubhouse Games, both casual, Touch Generations DS games. I feel like, at the start of the Switch’s life cycle, Nintendo was indeed trying to focus on core gamers, but now that they have secured that core gamer audience, they may be more comfortable releasing more casual fare.
Furthermore Art Academy is developed by Headstrong Games, a British developer that doesn’t seem to do much other than AA. However, in 2017, that team was absorbed into its parent studio, Kuju Games. This move, which happened the year after the last AA game released, may have something to do with the franchsie’s MIA status. But, Kuju games is still active, having released a game just last year, and I don’t see why they couldn’t take up the mantle.
Finally, some speculated a few years ago that AA was dead due to the Switch not having a stylus but, OH WAIT, Brain Age fixed that too!
All in all, even though Art Academy is hardly a hot franchise, there’s very little standing in the way of its return, and little reason to doubt that it will.
Chances: Good
Chibi-Robo!
We may have started on a positive note, but here comes a downer. Chibi-Robo is probably not coming back anytime soon. This cute little robot debuted in his self-titled Game Cube game, developed by Skip Ltd. Like most games by the developer, it was quirky and fun, and not very popular, but had its fans, and Chibi-Robo must have endeared someone at Nintendo, because he kept showing up here and there. He got two DS sequels, though the second one was Japan-only, already a red flag. In 2013, he starred in a 3DS eshop game that was very different from the main games, more of an experimental spin-off, and was not well-received.
But the real final nail came in 2015, with Chibi-Robo Zip Lash! The game was announced to be a 2D platformer, and many fans identified the change in genre (from a unique adventure game to one of the most over-saturated genres in Nintendo consoles) as a total sell-out, and they were totally correct! The developers basically admitted that they did it to try and get more players (red flag). Series producer Kensuke Tanabe then said that if the game didn’t sell well, it could be the end of the franchise (RED FLAG). And then, the unfortunate but inevitable happened. Zip Lash was a critical and commercial bomb, and neither the developer nor the franchise has been seen again. Aside from the inevitable Smash Bros mentions, Chibi-Robo has only been seen on that infamous flaming tweet from 2018 (I told you someone at Nintendo really likes them). To make matters worse, there are increasing signs that Skip Ltd may be going under
So, a struggling franchise makes a desperate move to gain fans, a developer expresses concerns for its future if the game bombs, said game bombs and now the developer may be going out of business? It seems the writing is on the wall.
Now, even if Skip goes under, that is not necessarily the end of Chibi. Nintendo would still retain the rights, as they did for Trace Memory and Hotel Dusk after developer Cing went under. As for whether or not Nintendo would want to give the franchise a second (third? Fourth?) chance, it doesn’t look good
Chances: Very bad
Custom Robo
From one diminutive robot to another, the Custom Robo series is and robo-battle series that began on the N64. It was Japan only, as was its N64 and GBA sequels. Afterwards, Nintendo did try to expand it, releasing a GameCube game in NA, and a DS game in NA and Europe. However, despite the fact that players of these games will attest to how good these games are, they didn’t seem to do very well, and the franchise has not been seen since 2007.
There was one statement of internal interest, when a developer in 2014 said that he heard demands both inside and outside the company for a new entry, but that there were no plans for one, and he was unsure when there would be. Six years on, it seems there still aren’t. In fact, the developer itself, Noise, is also strangely MIA. Though they are officially still active, with their website being updated for 2020, they have not worked on a game since 2015.
Then, in 2018, many fans watched in horror the news that Nintendo let the trademark expire. Some have pointed out that this isn’t as bad as it seems, as it refers specifically to games on optical discs, which Nintendo doesn’t make anymore, but I don’t know enough about the subject to say for certain. Regardless, it’s evident that Nintendo still owns the franchise, as Custom Robo content appears in Smash Ultimate.
On the other hand, one of the series creators, Kohji Kendoh, is still thinking about it. He is working for another developer, and released a suspiciously similar game called Synaptic Drive just this year, as well as talking about Custom Robo in social media. It seems like a Mighty no9/ Yooka-Laylee/Bloodstained situation, in which the owner of an Ip is not using it, so the creator releases a spiritual successor.
Bottom line, there seems to be demand for Custom Robo. A developer saw it six years ago, and the creator is seeing it now. Whether or not thinks this demand is enough to revive the franchise, is tough to say, but doesn’t look great.
Not as bad as Chibi-Robo, though
Chances: Bad
Daigasso! Band Brothers
Here’s a franchise Americans never got. Daigasso! Band Brother is a rhythm game released for the DS in 2004 and stars Barbara the Bat, who has an uncharacteristically risqué design for Nintendo. The game was Japan-only but seems to have been successful, it received a sequel in 2009 (released in Europe, but not NA), and another in 2013 for the 3DS. Despite not having received new games since then, the series is far from inactive. Barbara the Bat in particular, like Chibi-Robo, seems to have fans inside Nintendo because she pops up everywhere. She had cameos in a few other DS games, she was an AT in Brawl and a spirit in Ultimate, she was a costume in Mario Maker, she appeared in a comic strip with WarioWare’s Ashley, and the series has a Twitter account that was super active all the way up to April of this year (more on that later). In 2017, that account even tweeted a comic strip of Barbara demanding a Switch. That was probably not a tease of anything, as it’s been 3 years and nothing, but stuff has happened with the franchise even more recently.
Last year, in 2019, six years after the release of the 3DS game, there were 30 songs added to the game in celebration of the series 15th anniversary. So as late as last year, Nintendo was celebrating this franchise with an in-game event. Now, the servers for the game were shut down earlier this year (hence the end of the Twitter account), and the game was removed from the eshop (as it is basically pointless without the servers), but with recent news that the 3DS has ceased production, it’s pretty clear that the game’s end is a consequence of the 3DS’ end, and not a lack of players. So if the series is alive, but can’t be on the 3DS, it has to go somewhere, no? Bottom line: the games are successful, the series is active, and the character is popular. I don’t know if Barbara the Bat’s next tour will be an international one, but I’m confident it will happen
Chances: Very Good
Dillon’s Rolling Western
DRW is a unique western-themed tower defense game released on the 3DS eshop in 2012. It received mixed reviews, but had a dedicated fanbase, and was successful enough to spawn two sequels, one in 2013, and a post-apocalyptic themed one in 2018. With a game having released just two years ago, its reasonable to say the series is not dormant, so the prospect of a new game is always likely. The developer, Vanpool, who mostly works on smaller scale stuff like this, is both still active and still working at Nintendo.
So, really the only reason to believe the series wouldn’t continue would be if the latest game bombed really hard. It’s hard to say that it did, as sales figures are unavailable, but it was a 3DS game in 2018, probably didn’t set the charts on fire. But then again, unless Nintendo had some really unrealistically high expectations, I don’t think it could have bombed hard enough to kill the franchise that fast.
There’s not much more to say. There aren’t any rumblings of a return, but also no reason to be pessimistic.
Chance: Above Average
Earthbound
Let’s make one thing perfectly clear: There will not be a Mother 4
The Creator of the series, Shigesato Itoi, has said that he would not work on a fourth installment, as he feels the story is complete. Now, normally, Nintendo could just say “screw creative integrity, let’s make a fourth game anyway!” but Shigesato Itoi directly co-owns the series’ copyright so they actually can’t. So unless Itoi changes his mind, or he dies and Nintendo decides to ignore his wishes (neither scenario is completely outside the realm of possibility), Mother 4 is not happening.
So, if new Mother content is made, it’d be either a remake, or Mother 3 localization. We all know demand for this last one is overwhelming, Nintendo themselves have acknowledged it multiple times, but it still hasn’t happened, and it doesn’t seem things have changed. A remake is possible, but don’t hold your breath for it.
Despite the series’ popularity, I think all we’ll see of it is the first two games in NSO.
Chances: Bad
Excitebike
This is a hard one to pinpoint. Excitebike is one of those classic NES games that Nintendo likes to reference all the time, like Ice Climber, Balloon Fight, Wrecking Crew and Duck Hunt. Unlike those, Excitebike actually received sequels and established a franchised. There was a great entry on the N64 and three entries on the Wii, but nothing more since. I can’t imagine the Wii entries were super successful, and there really hasn’t been any word from Nintendo about any interest in reviving the series, either from developers, or the fans. The developer of the Wii games, Monster Games, is still active, and still makes racing games and extreme sports games, but hasn’t worked with Nintendo in 5 years.
Now, one point I see often, and that I’d like to address, is the idea that Nintendo doesn’t want multiple games from the same genre on the same console. I can’t agree. With the exception of the WiiU, every Nintendo home console since the SNES has had multiple Nintendo-published racing games released for it. WiiU didn’t but that console is an exception to many norms. I don’t see why Mario Kart, behemoth that it is, would stop any other racing game from being made, especially when they are so very different (although the fact that MK8 has an Excitebike track doesn’t inspire confidence).
No, I don’t think Mario Kart is the problem, I think is just lack of interest. And though Excitebike is not a franchise Nintendo will ever truly forget, it’s not really revving up for a comeback either. It could happen, it could not
Chances: Medium
Fatal Frame
This horror franchise wasn’t originally a Nintendo product, being released on the PS2 by Tecmo. However, since the fourth game, each title in the series has been published and copyrighted by Nintendo, and this seemingly applies to all future entries, as the series producer said the series’ future is up to Nintendo. So, how does that future look like?
Well, the last game in the series, Maiden of Black Water, was a WiiU game, which means it didn’t sell well, but not as badly as you might think. From all I could find, which is admittedly not much, sales for the game seemed to be only slightly less than previous entries, a gap more than explainable by its console. So, if the series was getting sequels before, the WiiU game’s sales wouldn’t be the reason why there wouldn’t be more. And though Nintendo of America has had to take baby steps into accepting the franchise overseas, Nintendo of Japan seemed satisfied with it, releasing four games between 2008 and 2014.
So sales aren’t an evident problem, what about the developer? That developer is Tecmo Koei, who is not only active and buddies with Nintendo, their current project is none other than Nintendo’s big holiday title. There’s obvious trust there. As for interest, there is a lot. From Koei Tecmo calling it a valuable IP, to the series producer stating multiple times, including this year, that he’d like to bring it to the Switch
Now, this comment pretty much confirms that a new Fatal Frame is not in development as of now, but it has a chance of happening. And remember, the last game is on WiiU, and if we know anything about those, is that they like to come to Switch. And though I don’t see Nintendo breaking their necks to make a new entry, I don’t think they’d oppose it if Tecmo pitches it to them, especially if it’s just a port.
Chances: Good
Fossil Fighters
This game is not Pokémon, or so its fans tell me. Fossil Fighters is a DS game from 2008 where you collect various species of dinosaur and battle with other ~Dinosaur Trainers~ Fossil Fighters in RPG battles. It didn’t receive great reviews, but was successful enough to get a sequel two years later, and another one on the 3DS in 2014. Three games in six years is a pretty good release schedule, and things were looking alright, until that 3DS game came. It was primarily developed by a different studio, and it showed. The game received abysmal reviews, and fan reception was similar. Sales weren’t awful, but not great either.
Since then, the series has been completely quiet. The developer, Red Entertainment, is still active, but hasn’t worked with Nintendo since the 3DS game. As for interest, there hasn’t been a peep from Nintendo about this series at all. No interviews describing vague interest in bringing it bad, no acknowledgment of fan demand, no cameos in other games (aside from Smash, which doesn’t count, Smash has everything). Even fan demand doesn’t seem too high, most of what I’ve seen is a Change.org petition which has been up for a year and has not reached its 2500 signatures goal.
It looks like this series could become a fossil itself. Someday some might dig it up and revive it to use in battle, but I’m not feeling it.
Still not as bad as Chibi-Robo
Chances: Bad
F-Zero
This is the reason you’re reading this.
Oh, F-Zero. If fan demand alone was the deciding factor, F-Zero would be top priority. People want F-Zero, people beg for F-zero, people who have never played, beg for F-Zero. And Nintendo knows this, they’ve acknowledged it. They themselves haven’t forgotten it. Even putting Smash aside, there was an F-Zero minigame in Nintendo Land. There are F-Zero tracks in Mario Kart. They’ve done everything but make a new F-Zero game, but why the hell not?
Well, it’s important to understand that the F-Zero series declined in sales throughout its life. The best-selling game is still the first, and though the following games were fantastic, they sold less and less, and yet, strangely enough, between 2003-2004, Nintendo released THREE F-Zero games. Around the same time, they also released an anime. There are several great articles and videos about what happened to F-Zero, but the best point I’ve seen is that Nintendo tried, in 2003, to really push F-Zero, but it didn’t work. So, with their attempt failed, they let the series sleep, and just never woke it up, even as fan demand increased.
In 2015, Miyamoto commented on the series, and said that, though he heard the demand, he was unsure on what to do with the series, on how to make a new game. Many fans scoffed and said he’d just need to make a modern F-Zero and that’d be great, but I think internal concern runs deeper. Just doing F-Zero failed in 2003, so why would it work now?
That said, I think there is hope. Fan demand is powerful, and more and more we see a new generation of Nintendo developers pushing the company forward. These younger developers are the ones behind new IP like Splatoon and ARMS, and great reinventions of existing ones like Odyssey and BotW. It’s possible that these same younger developers could hear the fan demand, and want to take on the series without the hesitation of their older peers.
It’s been 16 years, but Kid Icarus was gone for 19, wasn’t it?
Stranger things have happened
Chances: I want to believe
Golden Sun
And here’s the other one.
Few Nintendo fans are as vocal and dedicated to their dormant franchise as Golden Sun games. For those who don’t know, Golden Sun was a couple of excellent GBA RPGs released in 2001 and 2002, with a DS sequel in 2010. Such erratic release schedule would make predicting the series’ future difficult at the best of times, but the DS game was seen as a disappointment by many fans and sales were unimpressive. With ten years having passed with no new game, is the series done for? Well, let’s look at it.
In 2012, one of the developers gave an interview in which he straight up said that, if there was fan demand for it, there would “naturally” be a fourth game. We know that developer interview doesn’t immediately guarantee a sequel, but this is also a much more positive statement than Custom Robo and F-Zero’s “We know there’s demand, but we don’t know what to do with it”. This is “If there’s demand, it will happen.” So, is there demand?
You bet your ass there is. And it feels like it is growing. There was a high-profile hoax about a fourth game in 2017 (a similar hoax happened some time before the third game, by the way). The series received notably more content in Smash Ultimate than series of similar standing (quite possibly an acknowledgment of its popularity). And last year, Cory Balrog, director of 2018’s GOTY God of War, tweeted about all the franchises he would trade for a new Golden Sun. Nintendo could hardly have asked for a higher profile endorsement within the industry.
So if fan demand is there, why hasn’t it happened yet? Well, it helps to look at the development history of the series. The first game took eighteen months to develop, considered a long time for a handheld game at the time. And though the eight years between the GBA and DS games may have you believe it took a long time to greenlight a sequel, that’s not the case. Signs point to internal discussion about a sequel to the GBA games as early as 2002, with developers quoted as saying that Nintendo was asking them to make a new one. One of the series producers also said that the series takes a long time to make because of its complexity. After the DS game failed to meet expectations, its understandable that Nintendo may not have been as enthusiastic for a new game as it was before, but it seems like, even if the series is alive and well, the long hiatus would not be uncharacteristic. In that same interview quoted before, the developer even said that a new game would take a long time. In fact, if GS4 had started development shortly after that interview, if it took as long as Dark Dawn, the game would be wrapping up production around now.
Then there’s the developer, Camelot. Aside from Golden Sun, they pretty much only make Mario Tennis and Mario Golf. They release schedule is also super consistent, with a new game every other year, sometimes every year. We already got a Mario Tennis on Switch two years ago so, if not for COVID, their new game would probably have released this year. All things point, then, for the next Camelot game to hit the Switch next year. Smart money would be in Mario Golf, but maybe it is finally Golden Sun.
Finally, I don’t think, as others do, that Xenoblade is the reason GS is not happening. Again, I don’t see evidence to support the idea that Nintendo doesn’t want to publish more than one game in the same genre. Both the GBA and DS had more than a dozen Nintendo-published RPGs, and the Wii and 3DS got RPGs even after Xenoblade released for them. I don’t see why Xenoblade would stop a Switch Golden Sun, especially when they are very different kinds of RPGs. GS is actually closer to Octopath Traveler, whose success was enough to impress SE, why wouldn’t Nintendo want a piece?
Really, I think the biggest obstacle is that Nintendo might want to prioritize the safe investment of Mario sports games over Golden Sun, but the more I research, the more I feel like GS’s chances are higher now than they were at any point in the last ten years.
I feel there’s hope this sun will rise again
Chances: Above average
Kid Icarus
Sorry to keep you waiting.
Kid Icarus was an OK NES game that had a forgotten Game Boy sequel and then nobody cared about it for 19 years until it was unexpectedly revived for the 3DS in 2012. This story is a testament to the fact that, just because its been a long time, it doesn’t mean it will never happen. But in order to know if it will happen again, let’s understand how it happened in the first place.
It’s important to mention that reviving Kid Icarus was not the intent behind KI: Uprising, it was the idea of its director, Masahiro Sakurai. Nintendo had given him a project and Sakurai decided to use an established franchise for it. He briefly considered Star Fox, but decided to use Kid Icarus, for which he probably had a soft spot, considering he had added Pit to Brawl some years earlier. So, there wasn’t an exec at Nintendo who woke up one day and decided to bring Kid Icarus back, they gave the director a project, and, after some deliberation, he decided to use Kid Icarus for it.
That director is currently busy developing Smash Bros DLC, but even after that’s over, he probably won’t revisit Kid Icarus. He has shot down the idea of him working on a sequel or a port. His words were: "For now, my thought is that perhaps we'll see someone else besides me make another Kid Icarus in another 25 years." Yikes. That’s pretty damning. Sure, Nintendo could get someone else to make the game, but if it was only Sakurai that was interested in the series in the first place, what is the hope of that?
Well, that statement is not super accurate. Before Uprising, there was actually a Kid Icarus reboot in development for the Wii. It was cancelled, and thank God for it, as it was an awfully stupid gritty reboot, but it showed that there was interest in the franchise even before Uprising. Naturally, you’d expect interest to be bigger now than before.
The fact that Uprising not only grew the series’ fanbase, but the that there are Kid Icarus characters in Smash Bros, means that the franchise has a permanent place in the interest in Nintendo fans. Smash in particular means that there are 18 million people who know Pit and Palutena and would turn their heads if a new game was announced. Furthermore, Nintendo’s new CEO is interested in bringing 3DS franchises to the Switch after the success of the Switch Lite, especially now that the 3DS is officially dead, so the opening is there for it.
There is definitely demand for a new Kid Icarus game, but it is too sporadic a franchise to be certain, and if it were to happen, Nintendo would have to find someone new to do it. But, in the end, the series is definitely in a better place now than it was 10 years ago.
Chances: Medium
Legendary Starfy
Legendary Starfy was a 2D platformer for the GBA that was apparently really successful, as it received four sequels in the span of five years. Not only that but, like Barbara and Chibi-Robo, Starfy himself was quite popular. He had cameos in Mario & Luigi and Super Princess Peach, music of the series was in Donkey Konga, he is a regular Assist Trophy in Smash and was a costume in Mario Maker. Though the series took until the last game to come to the West, there were plans to bring the first four games too, as well as consideration for expanding the series to the Wii. The series was widely advertised, with animated commercials and tons of merchandise, including plush dolls, CDs, pencils, birthday balloons, casino cards and two manga series. When asked if there were plans for a sixth game, the developer answered “Yes!”, no ifs, not buts, straight-up Yes.
And then… nothing. The series just stopped. And the reason why is: I have no idea. Maybe if the last game bombed spectacularly, but it doesn’t seem to be the case. Sure, Japanese sales declined with each entry, but not by that much. Maybe NA sales weren’t what Nintendo was hoping for, but surely not enough to kill such a steady franchise.
The confusion only grows when we look at its developer, Tose. Now, this is interesting. You’ve probably played a Tose game without knowing. They have worked on over A THOUSAND GAMES, but they never receive credit. They merely assist with development in the shadows. As one exec puts it: "Our policy is not to have a vision. Instead, we follow our customers' visions. Most of the time we refuse to put our name on the games, not even staff names." They are a ghost developer. Even its Wikipedia page admits that the list of games on it is purely speculative. There are probably hundreds more, that we don’t know about.
The only exception is the Starfy series. That series was their vision. So why did they stop? Could they have decided that it was against their vision to make a game of their vision? We can only speculate.
The fact that the series’ end was so unexpected, and its developer so mysterious, means that any speculation about it is a shot in the dark. All I can say is that there’s no particular reason to expect it.
Chances: Not Good
Nintendogs
Here’s a big one. Nintendogs was one of the biggest successes of the casual era, on par with Brain Age and Wii Fit, but unlike those, it remained a multi-million seller during the 3DS/WiiU generation. And though Nintendo may have tried, at first, to distance the Switch from that era, the return of Brain Age and Clubhouse Games indicates that other casual games would follow, and Nintendogs would be a no-brainer.
There is, however, one big problem: the Switch does not have a microphone. While Brain Age on the DS also used the microphone a lot, it was not essential to it. You could easily make Brain Age without it. But not Nintendogs. Issuing voice commands to your virtual pup is integral to the experience. No microphone means no Nintendogs.
But with that said, Nintendo did go to the trouble of making a Switch stylus, seemingly just for Brain Age, so maybe they could make a microphone peripheral. Sure, a microphone would be more complex to make than a stylus, but not inconceivable. They did something like that with the Wii Speak. I’m sure for that nintendogs money, Nintendo would do it.
Worst case scenario, Nintendo releases Nintendogs and forces you to use the NSO app’s voice chat to talk with your dog. You know they’d do it.
There’s also the fact that another developer released a nintendogs clone for the Switch last year, but I don’t think Nintendo gives a shit.
Chances: Good
Nintendo Wars
You may know this series better as “Advance Wars” and you may also know that it is fantastic. In fact, it is one of the highest rated Nintendo franchises on Metacritic, and had a pretty consistent release schedule between 1988 and 2008. All was looking pretty god. But unfortunately the series has been dormant since the last entry on DS. Part of it may be because the series, though originally Japan-only, was never all that popular in Japan. In fact, that last game only saw a limited release as a My Nintendo reward in the region.
There is, however, still demand for the series, both externally and internally. Producers from both Nintendo and developer Intelligent Systems have expressed enthusiastic support for a new entry, although they’ve also expressed some uncertainty on what they’d do with it, similar to the Custom Robo and F-Zero responses.
The developer for the series is Intelligent Systems, who do a ton of stuff and will be discussed multiple times in this post. They used to release multiple games a year, but have slowed down this past game to just one or two games a year, another possible reason why Advance Wars has been deprioritized, especially in comparison with that boogeyman of Advance Wars and Smash Bros fans alike: Fire Emblem. There is real concern that Nintendo might not want to make a new Advance Wars when they could just make the similar but more popular Fire Emblem instead.
That said, IS has already released a Fire Emblem and Paper Mario for Switch, and though we definitely will get at least one more FE during the Switch’s life cycle, there’s enough years left for IS to release some other games, whether they be AW or one of the three other franchises we’ll discuss in the future. Problem is, of those franchises, AW might be the most difficult to produce, and the most risky, so it could probably be lower priority. When asked about the series last year, one IS producer gave a pretty evasive answer, so things aren’t looking too good, but they aren’t hopeless either.
Chances: Medium
Ouendan/Elite Beat Agents
This rhythm series for the DS is widely beloved by those who played it, but its life cycle was pretty limited. One game in 2005, and Americanized version in 2006, and one sequel in 2007. Nothing more since The games were critically acclaimed, but not blockbuster hits.
The series creator said back in 2016 that he would love to create a new game, but nothing else has been said about it. The game’s developer iNis, doesn’t appear to be super active either.
All in all, there is very little pointing to a return
Chances: Bad
Pilotwings
The biggest obstacle to seeing this series of arcadey flight sims on the Switch is that the series has a very specific purpose: it’s a tech demo. All three games were launch titles for their systems and explicitly meant to show off each system’s new tech. The original game was made to show off the SNES’ Mode 7, the N64 game was meant to show off the console’s polygonal graphics, and Resort was meant to showcase the 3DS’ stereoscopic 3D. With the Switch’s release far behind us, and its graphics not really needing a showcase, Pilotwings chances seem low. Granted, Pilotwings doesn’t need to be a tech demo, but it could be how Nintendo views it as.
There is some fan demand for it, but not as much as F-Zero or Golden Sun, and no developer has commented on the possibility of a return. Pilotwings has always been moderately successful, but not enough to justify constant releases. The only glimmer of hope is the comment from Nintendo’s CEO about wanting to bring more 3DS franchises for the Switch, but it’s quite possible that he didn’t have Pilotwings in mind when he said that
Chances: Bad
Punch-Out!!
Another series popular enough to get a Smash character but not popular enough for consistent sequels, Punch-Out is a beloved classic with a consistent fanbase, but with a very erratic release schedule. After the SNES game in 1994, the series lay dormant for 15 years until it was revived for the Wii in 2009 and then laid to rest again. One explanation is that the series was never really popular in Japan. Neither the NES or SNES games were even available as full releases in the country, being instead, distributed as prizes or rewards. And though the Wii game got a full retail release, it sold very poorly. It’s always been a game more for Americans, so it is understandable that the Japanese developers at Nintendo aren’t super enthusiastic about it. That said, it was Nintendo who pitched the reboot in the first place, so they may want to do it again someday.
The developer for the Wii game was Next Level Games, who release a game every three or two years, and they also develop Mario Strikers and Luigi’s Mansion. Having already released LM3, it’s likely they’ll release another game for the Switch some time soon. That could be Punch-Out, but it is just as likely that it could be Mario Strikers, or something else entirely.
Some think that the series use of flagrant national stereotypes would impede it from coming back in today’s political climate, but frankly, I don’t think that’s as definitive a problem. Worst case scenario, they simply make a new cast, just like Super Punch Out, but less racially insensitive.
Another interesting development is that Mike Tyson has been talking about wanting a new Punch-Out this year. I don’t think Nintendo cares what he says, and they definitely don’t want to associate with him again, but it is a pretty high-profile person talking about the series, which is bound to raise interest. Whether that’s enough for Nintendo to consider a new game? I don’t think so. But regardless, Punch-Out is popular enough that the door is never truly closed for it.
Chances: Not Good
Pushmo
This acclaimed puzzle game was released for the 3DS eshop in 2012 and was successful enough to get three sequels. Although it hasn’t been seen since 2015, there doesn’t seem to be anything impeding its return. The developer is our good friend Intelligent Systems, and, of the aforementioned IS franchises still to launch on the Switch, Pushmo, being a simple, but beloved, puzzle game, seems like the safest investment. It likely could be developed alongside another major game.
There is demand for it, and considering Nintendo’s eshop efforts, Pushmo would fit in perfectly alongside Snipperclips and fellow 3DS eshop puzzle star Boxboy. All in all, there’s no reason not to expect Pushmo to come back.
Chances: Good
continued in comments
submitted by insertusernamehere51 to NintendoSwitch [link] [comments]

[Request] [Steam] Yakuza 7: Like a Dragon (7回目の試み/Attempt Number 7)

Hey again, Chicken here.
Hope you've all been good, and that you're staying safe and chill as usual.
Update from last post: Still feeling poorly from lack of sleep, but a bit better than when I made the previous post!
Today marks the 7th attempt at requesting for Yakuza: Like a Dragon. Perhaps most of you already know, but Like a Dragon is also the 7th game of the series. The reason why I number each of these posts is to personally keep track how many times I've written down the request, and to make sure I don't write the same thing each time. I can be a bit forgetful, moreso with the lack of sleep these days...
For those uninitiated to Yakuza, the game is basically like a scorsese gangster movie, where every 30 minutes in you are interrupted by an episode of the simpsons. (and guess what... I love scorsese movies and simpsons episodes.)
So, what makes this game and series shine for you?:
As you already know from my previous posts, I love Yakuza as a series. I'll try to summarise my previous points.
1) The games are all fantastically written and have a well thought out story. It can be gritty and intense, and it can be hilariously carefree.
2) Gorgeous cinematography and hype battle scenes. Also, brilliant emotional voice acting. Some highlights of mine from previous titles include facing down Kuze and Majima. I was also in tears about Makimura Makoto. ;;
3) Soundtrack that gets you PUMPED, sad, happy and laughing into oblivion.
4) The sheer vastness of activities you can do. (Eg. With Yakuza 0 alone you have access to mini games such as: Running a cabaret club, real estate, Playing UFO Crane Catching, Arcade Games, Gambling Games, Pool, Casino Games, Darts, Batting Cages, Bowling, Catfight Bets, Pocket Circuit, Participating in Shogi, Mahjong, Card Collecting, Telephone Club, Karaoke, Disco, Fishing, sneaking challenges, training sessions.)
5) Epic, memorable and hilarious side quests that have me cackling for decades (and sticks with me). For example, I can never unsee this particular cutscene.
6) Open World brimming with beautiful, crazy, stylish, tragic and all kinds of other things between. Its got glitz, glamor, decadence and can also be very rough and brutal.
What really makes me excited about Yakuza 7 is all of the above, aaaaaaand:
The fact that its got RPG mechanics and a brand new protagonist and narrative to follow. Ichiban's hair is goofy as hell and I don’t know if I’ll ever get used to it, but I love it lmao. From what I hear, he's also a more approachable, unprofessional, and flawed character than Kiryu, who is one of my favorite characters. I love characters that are flawed, they feel more human to me. I can already imagine this game having a lot of drama and heart like previous titles before it.
Ichiban is also super nerdy, and I dig that. He builds his heroic impulses around a lifelong love of Dragon Quest, to the point where every time he enters street combat, he imagines that he’s fighting monsters and evil creatures. It's kind of interesting, and it makes me wonder if it's only him that sees the world and fights in this way. It also shows in the now "turn-based" JRPG combat, a genre I absolutely adore.
Like a Dragon seems to have several brand new features that look extremely exciting. You can summon various people and creatures using your telephone, kind of like a stand or a persona. There's also a mechanic called Life Experience that Ichiban needs to nurture throughout the gameplay, as it would boost his stats as he battles across various dungeons and through real life situations. You can romance different team members (and it can turn out terribly for you like in persona if you decide to date, say, many members of your team). Also, you can go-kart, and play a traditional movie theatre minigame too, where you have to fight to stay awake! Also, this cutscene. Pure gold.
TLDR; In this particular title, you play as unemployed former yakuza with chuunibyou syndrome, and will be facing off against the Omi Alliance man , among other interesting folk.
Why are you having trouble affording it? Why can’t you just "buy it"?
Since before my last request, google has done nothing but show adverts of Yakuza: Like a Dragon available to purchase... and it hurts since I cannot afford it at present. Google enjoys tormenting me.
I work on a teacher's salary in Japan, which isn't very much. While I'm lucky to have a job as it is at the moment, the salary is mostly going towards paying off student debts, rent, gas/electric bills. The little that me and my partner are saving up in terms of cash is going towards a place to live together once our work program is over. The savings are also going towards documents to finalize our marriage at the registry office, and towards our visa after our work program concludes, since we are both from 2 different countries.
We can't really afford to even get wedding bands at the moment. We won't bother with a ceremony until post corona/post getting an apartment/post gaining stability in jobs/home etc. The work program ends on August 2021, but our current visa expires on April 2020. We don't live anywhere near our embassies to have our notaries signed or our visa handled, so we have to travel by multiple trains and buses to get there and back. The travel is long and is expensive, and it has us travelling between regions. Presently, we are stressed and worried... and trying to figure out a plan on how to do this during a worldwide pandemic as safely as possible (especially with health risks and going completely broke from making the trip there and back), as we need those documents before our contract ends. Our contract doesn't allow us to have a car. Even if we did have a car, the trip is very costly.
Having the game would help more than you know. I could relax and blow off some steam after a really long day at school teaching, and use the time playing to continue practicing my Japanese listening skills even while at home. I'm doing everything possible to stay immersed with learning Japanese, and this would be something that would help.
その他 (Other):
Here's my Steam ID if you want to take a look at my profile. You're always welcome to message me here, on discord, or on steam.
I won't be requesting games for quite a while once I finish requesting for Yakuza: Like a Dragon, since I'll be primarily focused on completing the game, the marriage, work, and other things too. I might even post updates of where I'm at in-game, but probably in the Yakuza subreddit and probably trying to keep spoiler-free.
I promise to pay this forward one day if someone ever gifts me the game. When that happens, I'll make sure to make the giveaway and have the amount of this future price set at the same price as Yakuza: Like a Dragon! Just know... I cannot do this until I am financially stable... but consider this a promise that will be upheld.
This sub can hold me accountable for this promise, but I'll be sure to keep to the promise made anyway as thanks to everyone for being so welcoming and kind since I joined this subreddit!
Thanks for reading, and take care people.
Chickenarla / Carliewarliee
P.s. If some of the sentences don't make sense, I apologize in advance. I've been living off 3-hour sleep every day for almost 3 weeks now, and it's taken a toll on my health. I don't know what is causing it, but I have a doctors appointment tomorrow!
submitted by Carliewarliee to GiftofGames [link] [comments]

Here’s your morning coffee!

Good morning, hope everyone trades responsibly, let’s make some money!

DOW JONES

Boeing Company (BA) - Air Lease (AL) updated on its order book deliveries, sales and new significant financing occurring in Q2; at the end of the quarter, its fleet was comprised of 301 owned aircraft and 81 managed aircraft, with 398 new aircraft on order from Boeing and Airbus (EADSY) set to deliver through 2026; it delivered one new Airbus A320neo aircraft from its order book, and sold four aircraft.
Johnson & Johnson (JNJ) is facing calls from over 170 nonprofit groups to stop selling its talc-based Baby Powder worldwide, over concerns that it contains cancer-causing Asbestos, while some are also calling for the clearing of existing inventories.
Walgreens Boots Alliance (WBA) Q3 20 (USD): Adj. EPS 0.83 (exp. 1.17), Revenue 34.6bln (exp. 34.36bln), FY20 Adj. EPS view 4.65-4.75 (exp. 5.42); Suspending share repurchase programme, raises quarterly dividend to USD 0.4675/shr, a 2.2% increase. US Retail Pharmacy SSS +3.0% (exp. +1.2%). Most significant COVID-19 impact was in the UK market which required a review resulting in a non-cash impairment charge of USD 2bln. Boots (UK) will be cutting around 4,000 jobs. Annual cost savings to be in excess of USD 2bln by FY2022.

NASDAQ 100

Alphabet Inc (GOOG/GOOGL) said it has shut down its cloud project named “Isolated Region” and added that it was not weighing options to offer its cloud platform in China; earlier reports had stated that GOOG had shelved the project in China and other politically sensitive countries in May, partly due to rising geopolitical tensions and the pandemic; GOOG, however, added that the project’s shutdown was not due to either of those two reasons and that it has not offered cloud platform services in China.
American Airlines Group (AAL) / United Airlines (UAL) have temporarily halted flights to Hong Kong after its government-imposed coronavirus testing requirements for airline crews, according to Politico.
Costco Wholesale Corp. (COST) June sales update saw comparable sales (ex-gasoline and FX) rose 13.6% in the June five-week period, accelerating from the +9.2% seen in May, beating forecasts for around 9% growth.
Facebook, Inc. (FB) announced it is starting a chat with a business using QR codes, where people can scan QR codes businesses show at stores, product packaging or receipts to start a chat. It notes there are over 50mln WhatsApp Business app users globally every month.
Gilead Sciences (GILD) plans to make more of its drug remdesivir available for Germany and Europe from the fall, and will decide how much each country gets based on the rate of infection; it added that it could increase its worldwide monthly production from currently 190,000 treatment cycles to two million treatment cycles in December. Remdesivir is currently the only drug granted a conditional marketing authorisation by the EU for its use in COVID-19 patients.Oracle Corp. (ORCL) (Information Technology/Application Software) has been awarded a cloud services agreement by the Canadian government.

S & P 500

Carnival Corp. (CCL) Aida cruises are to recommence sailing vacations in August.
Ford Motor (F) said its China vehicle sales increased 3% in April-June from a year earlier, its first quarterly sales rise in China in almost three years; China sales grew by 158,589 units in Q2, attributed to the rise to a stronger vehicle line up and “strong demand following the lifting of COVID-19 pandemic restrictions”.
Mylan NV (MYL) announced it received FDA approval for its Hulio, a biosimilar to AbbVie Inc. (ABBV) Humira, for the treatment of rheumatoid arthritis.
Twitter, Inc. (TWTR) has been accused of being biased against conservatives and demanded information about its reactions to two tweets by President Donald Trump; two GOP lawmakers allege TWTR’s content moderation was not neutral. Meanwhile, analysts at Citi note its shares overreacted to the potential subscription service reports yesterday. Analyst Jason Bazinet says although it makes sense, there are many unknowns, such as the price and whether or not it will have advertisements. The analyst highlights that a consumer survey shows roughly 10% of its respondents were willing to pay for a USD 5/mth plan without ads and more analytic services. Citi estimates if such a service were to occur, it would be priced at USD 20/year internationally and USD 60/year in the US, assuming a 5% penetration for base case and 10% for its bull case with advertisements, the analyst believes the revenue contribution would be limited. Citi maintain a neutral rating.
United Continental Holdings (UAL) expects to recognise USD 300mln in employee separation charges in Q2, with USD 50mln to be in cash.
ViacomCBS (VIAC) reached a deal to stream all the UEFA Champions League and Europa League matches starting in August.

OTHER

Bed Bath & Beyond (BBBY) Q1 20 (USD): Adj. EPS -1.96 (exp. -1.22), revenue 1.31bln (exp. 1.39bln). Announced it is to close 200 stores over two years as sales fell around 50% during pandemic; BBBY said it was not reporting comp sales due to temporary store closures.
DocuSign (DOCU) had its PT upgraded at Wedbush to USD 240 (prev. USD 165, prev. closing price 206.35). The analyst “continues to believe DOCU’s deal flow is holding up well/stronger than expected in this Covid-19 pandemic environment which bodes well for strong underlying metrics/headline numbers during FY2Q”.
DraftKings (DKNG) and Twin River Worldwide (TRWH) Mardi Gras Casino announced the opening of DKNG’s temporary sportsbook at the casino in Black Hawk, Colorado. Guests can place bets at the sportsbook from 10th July.
Energy Transfer (ET) provided further clarification around news reports regarding the operations of the Dakota Access Pipeline, stating that it has never suggested that it would defy a court order. Rather, Dakota Access Pipeline was seeking appropriate relief from that order through the established legal process.
Japan Display (6740 JT) : FY group net loss JPY 101.42bln (prev. net loss JPY 106.59bln), operating loss JPY 38.54bln (prev. loss JPY 27.23bln), recurring loss JPY 57.76bln (prev. JPY 40.37bln).
Moderna (MRNA) announced a collaboration for large-scale commercial fill-finish manufacturing of its vaccine candidate with Rovi.
PTC (PTC) expects to deliver fiscal third quarter 2020 ARR growth of 9% year over year, 10% in constant currency; and also expects to deliver double-digit revenue and free cash flow year-over-year growth for the fiscal third quarter 2020; it will report results on 29th July.
Restaurant Brands (QSR) Burger King in the UK is warning of 1,600 potential job losses as it could close up to 10% of its restaurants
SAP (SAP GY, SAP) – Q2 prelim: total revenue EUR 6.74bln, +2% (+1% non-IFRS), operating profit EUR 1.28bln, +55% YY (+8% non-IFRS), non-IFRS cloud revenue EUR 2.04bln +21% YY (19% non-IFRS). At present, cloud backlog seen at EUR 6.65bln, +20%, cloud backlog remains strong but cloud revenue in Q2 was impacted by lower pay-as-you-go transactional revenue given COVID-19. Reiterates FY20 outlook. For FY20: confirm non-IFRS revenue EUR 27.8-28.5bln vs. Prev. EUR 27.6bln, cloud revenue EUR 8.3-8.7bln vs. prev. EUR 7.0bln, operating profit EUR 8.1-8.7bln vs. Prev. EUR 8.2bln. Have seen a strong sequential improvement compared to Q1 regarding software license revenue. Q2 & H1 results will be released on 27th July.
Siemens (SIE GY, SIEGY) – Are to spin off 55% of Siemens Energy to shareholders will equate to 1 Siemens Energy share for 2 Siemens shares. Initial listing of new shares is scheduled for 28th September 2020, will commence with a BBB rating at S&P. Siemens will retain a 35.1% stake in the spin-off and the Siemens pension trust an additional 9.9% stake, as such Siemens no longer has a controlling share. Further stake reductions could take place at a significant scale in the next 12-18 months. Separately, Co. are not planning any job reductions from COVID-19. For reference, in FY19 Siemens Energy generated revenue of circa EUR 29bln according to Siemens AG combined statements.

Additional US Equity Stories

Of note for Social Media names (FB, TWTR, SNAP), ByteDance is reportedly considering a change in the corporate structure to distance the app from China, and is also considering a TikTok HQ outside of China, according to WSJ.
Peloton (PTON) new product will probably not be a rowing machine or exercise bike, its CFO announced, but it could potentially be a lower price treadmill. The CFO stated the co. believes “the running and boot camp category is two-to-three [times] the size of the bike category”, adding it is first and foremost on their minds, reports Barron’s.
Walgreens Boots Alliance (WBA) CFO says towards the end of Q3 online volume sales reached Black Friday levels on a daily basis, and May sales increased almost 120%, with June sales growth even higher.
Tesla (TSLA) CEO Musk announced the automaker was "very close" to developing fully autonomous vehicles and could work out the basics of that technology as soon as this year; he reiterated that the electric vehicle maker has solved most of the essential challenges toward achieving fully self-driven cars that needs no human behind the wheel. The Tesla and SpaceX chief was reaffirming a goal first expressed in 2019.
Delta AIrlines (DAL) CEO reiterates urge for workers to consider voluntary departure., and announced it flew 20% of customers over the July 4th weekend.
submitted by WSBConsensus to wallstreetbets [link] [comments]

japan casino news update video

Japan is planning to set up a casino commission with a board of five people on January 7, 2020. This new, independent body will be overseeing matters of security for the country’s burgeoning casino sector. The commission will conduct background checks and investigations into the operators that will be chosen to manage the casino resorts in Japan. Casino.org is the world’s leading independent online gaming authority, providing trusted online casino news, guides, reviews and information since 1995. Wakayama casino RFP deadline affirms still 2 suitors. Jan 18, 2021 Newsdesk Japan, Latest News, Top of the deck . Japan’s Wakayama prefecture confirmed on Friday (January 15) that no new suitors interested in being private-sector partner for the local government’s tilt at a casino resort, had come forward to... Latest Casino and Gambling News, Gaming Law & Legislation, Casino proposals, Casino News, Gaming Industry News, Economy/Finance, Japan, Licenses, Mergers, Acquisitions & Partnerships In Japan and a local consortium known as The Niki and Chyau Fwu (Parkview) Group is reportedly now vying with four foreign rivals for the right to potentially ... Casino.org is the world’s leading independent online gaming authority, providing trusted online casino news, guides, reviews and information since 1995. Contact Us Get Listed Japan Casino Policy Update Released, Government to Work With IR Hopefuls During Proposal Process. A government liaison will communicate with casino operators ; The proposal application window has been pushed to October 2021 through April 2022; Virus health and safety requirements are included in the updated IR policies More and more municipalities in Japan are considering placing a bet on casinos following the enactment of a law last year that spelled out a raft of rules on the structure of the nation's planned ... The two men were associated with 500.com Ltd., a Chinese firm that was lobbying for a casino license under the liberalized gambling laws in Japan. National Oct 9, 2020 Hold your bets: Japan to ... Japan legalized casino gambling and cleared the way for three casino resorts, giving companies such as Las Vegas Sands and MGM Resorts International their first chance to open in the country. Latest Casino and Gambling News, Casino proposals, Casino News, Gaming Industry News, Economy/Finance, Japan, Licenses, Mergers, Acquisitions & Partnerships French casino and hotel operator Groupe Lucien Barriere has reportedly changed its mind and decided not to pursue the chance to run one of Japan’s coming trio of integrated casino resorts.

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japan casino news update

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